![]() The problem is that if we isolate your Sims up a winding gravel road… they tend to grizzle about long commutes, especially the higher wealth ones. Well tough cow titty Neil Fairbanks… some of us do actually like to spread out in vast rural expanses, here a house, there a house… with plenty of room for farms, trees, lakes and rivers, in between. (Rural Udder Ground Moo-vement Provider)Īs we know Maxis never intended for us to actually play rural, sparsely populated tiles, we are ‘supposed’ to start with a few farms and then slowly but surely build our tile into a super high density urban city. That's all I can think of, at the moment.SPAM – R.U.M.P. If you connect to any of our existing towns, you'll note that you'll have more than enough demand to make a thriving city. Build connections out of town by selecting road, then click a street square 2 panels away from an edge, then drag towards the edge. Oh, we've completely forgot trade! What your industry is doing is producing goods, but it has nowhere to go. Once that's done, click either Health or Education, and adjust the sliders so the second number is just a little bit bigger than the first. Once both are placed, wait a month or two, then check your budget. Make sure the blue ring covers as much population as it can. Don't build a waste-to-power plant unless the garbage dump is getting full.īuild hospitals and schools to educate and. Make a small garbage zone (Garbage is under utiles) far away from the rest of town. Garbage will soon become a problem with an easy fix. Then, click data and click exit underground mode and watch. Remember, this has to be powered! Now, use pipes to connect it to all the non-agricultural zones. Check the Water Pollution data and build it someplace with low or no water pollution. Click the utiles and click the water tower. Right! Once you've got a little of each, it's time to build a water supply to get your city going. Keep in mind that as your first city, Dirty Industry, the ones who make all the pollution, will build in your industry slots, unless you zone agriculture, which is chump change and you should never build. For example, an industrial zone next to a coal plant will be powered, as well as any zones close to either of them.īegin to place down zones. See, power is carried from zone to zone in two ways: Power lines, which are used if the zones are very far, or close proximity to each other. Now that you have a power plant, you have two options. Coal is by far the best since it's cheap and gives the best power-per-monthly-fee.Ī neat trick mentioned in SimCity 3000 is that if you build power plants in corners, it will actually quarter air pollution generated, and no one seems to mind. The very, very, VERY first thing you need to do as a mayor is build a power plant. Now, I'm assuming you've picked out a terrain (Flat, grassy lands are the eaisiest to build on, but rich people and offices prefer being higher up). Welcome to SimCity 4! Here you'll learn the basics on how to build your city. The road connections get swamped so easily. You should at least use avenues, if not highways, for inter-city connections. Something I'm noticing in most of y'alls cities is really bad connecting infrastructure. I also had to upgrade the airport, but now our region has an international airport. I added a few highways on the edge and so there is at least an avenue/highway system around the perimeter of the existing area now. I tried to bring in one-way streets where I could. One of the things that made improving existing roads difficult (after I upgraded all of them) was the complete lack of any sort of grid in the downtown area. I did build some good road infrastructure around the perimeter of the city. Nonetheless, it's exceedingly difficult to improve the core road infrastructure without knocking down some tall buildings, which I tried to avoid. Paradoxically, commute times went up a little, but the mass transit system is much more well used. I didn't do much in the way of expansion, as I sought to improve transit in the city.
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